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The Java 3D API improves on previous graphics APIs by eliminating many of the bookkeeping and programming chores that those APIs impose. Chapter 2, "Scene Graph Basics," provides more information on the Java 3D scene graph programming model. This includes the geometric data, the attribute information, and the viewing information needed to render the scene from a particular point of view. The scene graph contains a complete description of the entire scene, or virtual universe. The application manipulates these objects using their predefined accessor, mutator, and node-linking methods.ġ.2.1 The Scene Graph Programming ModelJava 3D's scene graph-based programming model provides a simple and flexible mechanism for representing and rendering scenes. Applications construct individual graphics elements as separate objects and connect them together into a treelike structure called a scene graph. This allows Java 3D to accommodate a wide variety of file formats, such as vendor-specific CAD formats, interchange formats, VRML 1.0, and VRML 2.0.ġ.2 Programming ParadigmJava 3D is an object-oriented API.
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Java 3D delivers Java's "write once, run anywhere" benefit to developers of 3D graphics applications. Application developers can describe very large virtual worlds using these constructs, which provide Java 3D with enough information to render these worlds efficiently.
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It gives developers high-level constructs for creating and manipulating 3D geometry and for constructing the structures used in rendering that geometry. We reserve the right to make additions, deletions, or modification to the contents on the Service at any time without prior notice.THE Java 3D API is an application programming interface used for writing three-dimensional graphics applications and applets.
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